Summary of the texts.
The Cinema of Attractions – Sean Cubitt
Cubitt in his review essay ‘The Cinema of Attractions’ uses a wide range of theorists within the field of cinema to discuss distinctions between narrative film and the earlier film characterised by “their interest in spectacle and astonishment” (pg 276), the idea of ‘attraction’. He talks about not having cinema continuing just as a story-telling medium but to have it “astonish, surprise and amaze its audiences with actions, gestures, movements and effects” (pg 276). With this, story telling becomes optional rather than a necessary part of film and the ‘cinema of attractions’ theory is showing possibilities for the development of contemporary animation. He goes on to describe stop-motion films as fascinating in this respect as they give “inanimate objects… the gift of moving themselves” (pg 277), and these objects do not need to rely on a story to be engaging. Shock, however, is not the only non-narrative resource to come from early cinema as Cubitt describes with the help of Diderot – “viewers are invited… to wander into the scene portrayed, and to lose themselves in it and in reverie” (pg 278).
Cubitt continues this thought with examples including Zhang Yimou’s Ying Xiong (Hero) (2002) in which slow motion is used during fight sequences offering a contemplative, visually beautiful, deeper look at the world. Moving on to 3D animation he discusses the need for technological advancement and whether there is need for the fur on an animated mammoth to be so perfect because of our desire to excel. Moving to the opposite side he talks about the YouTube culture and how success is not necessarily dependent upon image quality.
Concrete Animation – George Griffin
Griffin describes the importance of the process of animation, born from his desire to put on a show, to control his audience (he describes frustration as people would spend too long looking at one of his drawings and miss another entirely), and conjugates his ideas into ‘Concrete Animation’ – “It suggests the tactile, the tangible, the real, the stuff which is often forgotten in the river of illusion. Just as concrete, used in building construction, is formed by the coalescence of discrete particles into a solid mass, so too is animation more than the sum of its parts, be they frames on a strip of film, pages in a book, or a sequence of objects” (pg 261). He believes something has been lost with the technological advancement of animation and looks to understand the attraction of “real stuff.” – “Concrete animation is experiential and pervasive; it may take many forms and exist in a wide range of sites” (pg 262).
Griffin goes on to describe some of his work, which uses physical objects that remain as evidence afterwards. ‘Block Print’, allowed a city block to be bound into a “round book” giving it an endless cycle and ‘Step Print’, as an installation, allowed viewers to interact and discover the piece rather than just watch it. He describes the process of his work and that the outcome should also be a description of the process. Another thing Griffin talks about is no matter how amazed we are at developments in CGI we still stand mesmerized by “whirling objects in real space” (pg 269). Using the example of Barsamian’s and his own work he describes the importance of sculptures as animations and flipbooks as sculptures. Hw gives credit to Breer, commenting that his “penchant for randomness, particularly in his insouciant shuffling of sequence cards and stuttering mutoscopes of differing shaped pages, has helped a generation of animators to free themselves from the obligations of methodically smooth motion” (pg 272).
Invisible Culture – Nicolas Dulac and André Gaudreault
Like Cubitt, Dulac and Gaudreault focus on the idea of attraction or ‘cinematographie-attraction’ as they put it – “Full of interruptions and sudden starts, this experience was a chain of shocks, a series of thresholds”. They start by looking at early animation techniques and why they held attraction. The phenakisticope for example took away any sense of beginning and end. The images mounted on a circle meant that linearity gave way to attraction. The zoetrope on the other hand with its longitudinal nature gave more of a linear feel – “the zoetrope infused them with a hint of self-realisation” – but in the end could not offer more than to “start up again attractionally”.
Their discussion is based around the technological advancement of techniques and the birth of narrative within the animation world coming around with Reynaud’s machines – “The narrativity… was possible because Reynaud was able to give his series of images the development required for any narrative to occur.” With the developments made with pictures using first the kinetoscope and then the Lumiere’s cinematograph, which originally kept in the realm of attraction eventually moving into more detailed narratives. The main focus of the article is in the differing thresholds with regard to attraction animation and narrative. The first animations lacking the basic thresholds of start and end were defined with different thresholds as they developed not just in a linear sense but by framing also. Of course with the advent of celluloid, of shots and of editing thresholds and narration grew a great deal. Even so, with the new technologies we have in the internet using flash and quick time we saw new technologies repeating a similar timeline in the creation first of short animated (digitally) loops and moving on to short and feature length films made with computers.
The Sharpest Point
The book, edited by Chris Gehman and Steve Reinke is a collection of essays from a wide range of practitioners within the scope of animation (including some who would not consider themselves primarily as animators) to look at it in different ways and to ask and answer surrounding questions. Not all the essays talk about animation directly but as Gehman and Reinke put it, “all relate to question’s about animation’s position in contemporary theory, criticism, and industrial and artistic practice” (pg 7). The essay’s range from looking at the role of animation within special effects and 3d modeling to Zoe Beloff discussing her desire to ‘open up’ the moving image using new technologies. As well as philosophically toned writings, we also get insights into different practitioners including Daniel Barrow’s ‘Every Time I See Your Picture I Cry’, which reads like a diary entry with no explanation, adding a strange diversity to the collection of essays. Also included are examples of works whether to make a point about the psychological effect of ‘not seeing’ as Reinke describes in the first essay using the death of Bambi’s mother as an example of how not showing something can be stronger than showing it, or to describe different computer generated, code-based works like ‘Long Division’ (2005). Another ‘chapter’ is nothing more than the script of Jude Norris’ ‘Red Buffalo Skydive’ (2001) a juxtaposed installation/animation where you see a loop of a buffalo running and listen to a man and a woman (Norris herself) regaling an account of an encounter with a paraplegic skydiver. The book is an interesting mismatch of philosophical thoughts, contemporary ideas and descriptive informative writings on styles and devices of animation.
In the opening essay, ‘Stray Notes on Animation’, Steve Reinke delves interestingly as mentioned previously into the psychological effects of death within animation and film. He uses two examples that although deal with the same thing use different visual applications which offer differing results. The first is Jean Renoir’s live action feature ‘The Rules of the Game’ (1939) and particularly a scene in which a rabbit hit by a bullet, falls, twitches and lies dead. He compares this ‘in your face death’ with the more subtle technique of Walt Disney, in particular ‘Bambi’ (1942). Both films deal with death but unlike ‘Rules of the Game’ it is only visual seen once in ‘Bambi’, when the nervous pheasant flies into the air and is shot down, at a distant from us, and falls to the ground. The most traumatic death in the film is arguably the that of Bambi’s mother, a strange effect as nothing is seen, no narrator confirms what has happened, we just hear the gunshot and see the startled face of the young deer as he fears what has happened. Why is it much more powerful to keep the actual killing hidden from the viewer, does the absence make us want to believe it did not happen and make the trauma worse?
Like many I remember the scene from ‘Bambi’ vividly, but another animated film stuck with me more and that was Martin Rosen’s production of ‘Watership Down’ (1978), a novel written by Richard Adams. Like Bambi it involves talking animals and follows a group of rabbits as they try to find a new home to escape an impending danger. Death is a major theme throughout the animation and even a grim reaper like character called the ‘black rabbit’ features numerous times, to take the dead. Within the hour and a half you see rabbits fighting each other, caught by snares, killed by dogs, run over by trains, and eventually at the end an old rabbit just lying down and dying form old age. What is interesting is when I recently watched the film again it wasn’t the blood or the ravaging dog tearing holes in the rabbits, not even the flat hedgehog on the road that I remembered but the one rabbit that is taken away by a hawk at 21:00 minutes into the film. The rabbit in question runs out of the cover of some crops to eat a weed, we see a shadow pass over then a squeal and the close up of talons before returning to where the rabbit used to be where now is just a bit of fur. Strange that this had more effect on me as a child than some of the more graphic scenes in the film (which is still talked about amongst friends as a nightmare inducer), and growing up in the countryside I am certain I saw my fair share of road kill and dead animals, yet what stuck with me was what I did not see. Reinke describes it so with regard to the two films he talked about – “The off-screen deaths of cartoon characters can pack an incredible wallop as they raise the spectre of symbolic (and actual) maternal death, while the on-screen death of an actual rabbit is likely to cause a much slighter psychic disturbance, even as it directly raises a complex of moral issues” (pg 17).